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 Post subject: Arduin Books
PostPosted: Thu Oct 04, 2007 12:19 pm 

Joined: Wed Oct 03, 2007 10:36 am
Posts: 2
Hi All,

I'm new to Arduin.

I read a review of the World Guide of Khaas. I ordered it and it's great. I now want to get some of the other Arduin stuff. However, I'm a bit confused about what's what.

The Compleat Arduin (CA) is out of print, but I can buy the Arduin II, which I think is a reprint of CA. Is that correct?

Also, is Arduin II a compilation of the Arduin Grimoires (I to IX)?
Would I need to buy (or would you recommend) the Arduin Grimoires as well?

Thanks,


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PostPosted: Thu Oct 04, 2007 6:31 pm 
Thaumaturgist
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Joined: Sat Mar 17, 2007 7:43 am
Posts: 75
Location: Los Angeles, California
Welcome!
You are correct, Arduin II is a reprint of Compleat Arduins I & II which was a compilation of the Arduin Grimoires.
For more info check the EmpCho website.

Bel


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 Post subject: Arduin Books
PostPosted: Fri Oct 05, 2007 7:10 am 

Joined: Wed Oct 03, 2007 10:36 am
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So, if Arduin II is a compilation of the Arduin Grimoires, why are the original Arduin Grimoires (I to IX) still on sale?

Is it for nostalgia or because Arduin II does not contain everything from the original AG (I to IX)?


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 Post subject:
PostPosted: Fri Oct 05, 2007 9:21 pm 
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Location: New york State
The Arduin II (Compleat Arduin) is the 2 books that were originally called Compleat Arduin (it was hardly complete but was a noble effort without a doubt (I can only imagine the headaches on putting it together). Anyway Arduin II holds the vast majority of the spells, monsters and character classes that were published in 1-9.

The differences lie here:
1. Arduin II uses its own combat system (d100) (ag 1-3 used d20) and pretty much a different spell casting system.

2. Arduin II does not have any of the world information which was prevalent in the 1-9 books. The World Book of Khaas contians a lot of the worldly material that was in 1-9 and greatly expands upon it and organizes it in a massive undertaking.

3. Arduin II is significantly more organized, but does not have a huge following. The actual book 1 of Arduin II (the first half) is a free download on the www.empcho.com site if you would like to have a look at it. Thi sshould contain the contents as well.

4. Arduin II had a little bit more material tossed in from whence it was calle dthe "compleat Arduin."

5. The grimoire volumes 1-9 are being kept in print for the following reasons:
5a. They sell (what can I say with the limted products we have available the trilogy even in the printed format it is in (as close to original including bad print) sells. It is our #1 seller.
5b. Nostalgia for anyone looking for them
5c. We cleaned them up and reformated 4-9 (soon to be 1-3 if I can finish em) into a more readble clean looking copy that is priced affordably and worthy of just collecting and mining for ideas or using in any game or writing technique.
5d. We have not completed Arduin Eternal so we dont have a system that we want to tie everything onto for the future as of yet.

In my opinion - buy em all! were a small company LOL. But seriously it really depends on what you are looking for. If you are looking for world material and setting information, then I would say the World guide, followed by the Grimoire 1-9. If you are looking for a more complete system because you want to try something new then I would suggest Arduin II, but maybe try the download first just to see if you will like it (quite deadly). I would not personally recommend Arduin II if you are looking for tons of worldly information, there is some in there but not like in the other books.

Half the battle was to come up with a system that will encompass everything: System, World, Modules etc. that is one of the primary reasons we are developing Arduin Eternal. We could have used Arduin II but it just didnt fit the company at this time and never really had any following per say. We didnt want to rehash all the ocnfusion by trying to blend 1-9 with Arduin II and get it right. We just felt something more from scratch was appropriate.

I hope this helps.
-Dave


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PostPosted: Sat Oct 06, 2007 9:53 am 
Thaumaturgist
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Joined: Sat Mar 17, 2007 7:43 am
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Location: Los Angeles, California
Wow!
A great look behind the scenes there Dave!
I am really looking forward to AE.

Bel


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 Post subject:
PostPosted: Tue Oct 09, 2007 11:00 am 
Emperor
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Joined: Sun Feb 04, 2007 10:37 pm
Posts: 228
Location: New york State
Hey Belorin / everyone!

Well hopefully Monty could put some stuff up on AE workings or playtesting etc for anyone to enjoy.

AE playtesting was extended for a variety of reasons from tweaking to changing stuff outright to artist delivery issues.

We certainly will not make Christmas of this yeaar for AE release. I can say we are striving for early 2nd quarter of 2008 to get it done (thats the best estimate I can give and this estimate is probably based more on artwork & production costs than system mechanics).

We were originally hoping to premier AE at next years Gen-Con but have pretty much decided against going to the con (more due to lack of actual product and not enough time to prepare properly for attending the con).

-Dave


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PostPosted: Thu Jun 19, 2008 11:56 pm 

Joined: Sat Feb 24, 2007 12:45 am
Posts: 1
:D :D :D :D Always glad to hear of someone finding the Arduin.
I agree to all the above statments and coments(I think I need an another m in there) and I want to say that I personally would buy them all for referance purposes. I am proud to say that I own the Arduin Adventure (times 2). all are great works . Remember have fun!!!!!


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